aoe2 mongols strategy

Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Most of the citys 100,000 inhabitants were murdered. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. Mongols get a crazy early game bonus for hunting. Rattans will fare much better, with their amazing pierce armor and 11 attack. They can upgrade them fully but they lack bombard cannons. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. To engage Mangudai, nevertheless, you need NUMBERS. Lets take a look on them. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . One thing they will never say about you is that you lack passion, or work ethic. This is of course before the game enters into the trash wars. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. They have many bonuses that allow them to move fast and hit very hard when used effectively. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Learn the build for a 15 minute fast castle into a 3 town-center boom. :-) Have a nice weekend! Siege - You generally want to get some Siege Rams because they're very strong. So the question is, what other strategies or army comps are at least viable with mongols? "Fuck you, I'm faster so I'll run away and shoot more arrows! Again numbers and an insane micro will be needed to take a fight like this effectively. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). Then additional in depth advice will be given. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. With update 35584, hunters work 40% faster. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. These include Turks, Italians, Malians and Saracens. Of all the maps available in Age of Empires 2, Arabia is the most popular. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Will we finally learn how to defeat the Mongols in the Imperial Age? The Mongols don't have to worry about either. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Mangudai (non-Elite) frame delay reduced to 5. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. With patch 4.8, Elite Mangudai now have a frame delay of 5. But of course, that shouldnt be the case. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Mongols are at their strongest moment in the Castle Age. Aztecs is a bit more challenge, but can still win due to moving speed of all . Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). They're just flat out amazing. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. Find out more about this popular map, its meta, and what to expect going in. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Learn about the unit and their counter using our guide. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. 15 Skirms cant fight 15 Mangudai. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. The loss of Elite Cannon Galleons also hurts their navy a bit. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. The map is Ravines where hunting is aplenty for the ravenous. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Mongols get a crazy early game bonus for hunting. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. This build is of an advanced difficulty and utilises early Feudal. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Rams and Scorpions will be shredded by Mongols. Everyone keeps saying how great the Mongol economic bonus is. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. This page is a stub. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. I wont delay much with infantry units, because they are mostly shredded by this composition. I'll take it as a compliment. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Age of Empires II Microsoft Corporation. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. Cavalry Archers and Mangudai fire 20% faster LANGUAGE: Mongolian TECH TREE EXCLUSIONS Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. The better the Mangudai micro, the heavier the losses will be. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. It can beat almost all civilizations in style, Mangudai and rams! Opinion and thoughts on . Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Well consider later a few exceptions to this rule. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. I wont consider mirror matches. 3- Palisade Spy. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Brilliant work and I hope you keep enjoying the game for many years to come. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege.