- Improved StoryManager triggers for SDA_MQ quest commentary. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. dialogue. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Revamped Drinking Buddies code from the ground-up. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. She is the Serana in Laura Bailey's absence. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. -You can now ask Serana whether you want her to keep her hood on or not! Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Typo fixes for blocky text in some subtitles. Sneeze/Yawn toggle is now only available she's become cured. - Disabled a bit more radiant idles for a more consistent experience. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Sleeping functionality. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. If you have more questions or would like to know more, please visit my website! - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. This has been fixed. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Improvements to overall commentary code. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Removed temporary sound processing left from the CK. - These are technically mini-quests, but they aren't marked on your journal or anything. - Initial patch release. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. While this is vanilla AI before, I don't want Serana doing that in SDA. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Fixed a bug with the "Determination" dialogue quest trigger. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. *woot woot! The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Additionally, Serana will not sneeze at all if she is still a vampire. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. Spouse Merchant ability and daily gold. LL version still to come. - Serana's Necklace of Vivacity now has custom meshes and textures! You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - A lot of backend improvements on how NPC banter quests are started. So telling her to be quiet should now actually do that, and not make her talk more instead. For the players, just try to role-play and be considerate, alright? - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. She will say yes or no depending on whether she's good with it or not. - Added dialogue to disable Serana's vanilla raise zombie spells. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Previously the condition for this dialogue was carry weight. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Hey everyone! Bethesda meant only the player to attend the party, no one else. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. (Full release TBD on Apple Music/Spotify/other streaming services). - While drinking (if in third person) the player will now also play the appropriate drinking animations. Some good stuff- primarily the fact that you're now able to romance Serana. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Shortened triggering distance for the Taarie conversation. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Added missing voice lines for final romance quest. Gone are the days of Serana using stuff you don't want her to use! Serana asks to go on a date after confessing her love to the Dragonborn . This will be enabled when 3.0 is released.). - The Markarth and Morthal conversations were mixed up. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. She chooses to stick around, and her ending reaction to you has been toned down a bit. After this update, NFF (and any follower framework support for Serana) will be obsolete. This should now fix the issue with some of her goodbyes not being able to play. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. Also made sure to make all of them stop while not running. Same reason as above. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Fixed xEdit script property Warning Message (was previously harmless though). - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. All rights reserved. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. You do not need to romance Serana for this. - Serana can now store items in a dedicated storage inventory without using or equipping them. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Fixed Serana saying "Lani" for the "Jon" Name. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Reworked Serana's map marker feature. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. However, it is still fickle and doesn't always remain off. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - A Serana Teleport Spell. She will then call the player by their custom name! You can now teach her spells (from a select list of vanilla spells). If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. (It's easier to manage compared to four separate mod pages). - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. This makes things much more neat, organized, and official DLC-ey. - Implementation of another Dawnguard NPC interaction scene. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Alduin bug was fixed previously but delayed. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Serana now has a map marker, toggle-able through the quest journal. - Patch functionality was fixed- it should now do its thing properly. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. I mean, why wouldn't Serana, a mage, have more to say about this place? This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - More radiant dialogue, occurring at either sunrise or sunset. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - New trading dialogue. This should add more padding and depth to what already was a pretty natural and organic romance. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". For the Dark Brotherhood, Serana will also comment if you chose to destroy them. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). Serana will only give gifts within towns/cities. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Even vampires get tired. - Radiant quest dialogue for all the bounty quests (BQ01-04). Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Minor subtitle tweaks for the Sorine scene triggers. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - Improved other dialogue conditions for Companions quest commentary. In later conversations, romance can still be opted out of, as usual. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Also deleted the irrelevant GV that wasn't being used. The revoice is completed. Serana Dialogue Add-On 3.0 Release! - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Serana's House of Horrors commentary was still not occurring for some people. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Again, to rectify this just stand still or move in her direction. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. Serana Dialogue Add-On Romance Update + LE Port! - Revoiced reactions to lockpicking objects. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. Serana won't be that close to you after you've just made love once. It's been improved on the technical level as well so there should be fewer bugs with it. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. 3. It seems to cause more problems and confusion than it's worth. Install hundreds of mods with the click of a button. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. - Disabled old recap dialogue to help reduce VA overlap. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - Added optional DX Crimson Blood Armor patch. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. A new save is required for this update. - Removed debug notification that shouldn't be there for the horse riding. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Over 100 lines of new dialogue! Due to limited voice lines though, (even spliced) I can only do so much. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). first, - Added conditions for "Can I talk to you a bit" to not appear in dangerous locations like caves and nordic ruins, - Adjusted volume on audio files that were too quiet, - Increased audio levels in some lines that were too quiet, - Added more radiant hello dialogue (for weather conditions and when in player homes), - Added temple location keyword to High Hrothgar so Serana could properly recognize it as a temple, - Added Main Quest dialogue from the Horn of Jurgen Windcaller quest to Diplomatic Immunity. - Serana now comments on radiant intercourse after it happens. 4. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. . Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue.