), Added experimental support for letting farmhands move buildings. Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times. The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day. You can now press the toolbar shortcut keys (. Fixed a rare crash when attacking "slimes in love". Fixed "spawn monsters on the farm" advanced game option resetting when you choose a different farm type after changing it. Fixed Krobus secret note event not triggered if riding a horse. Fixed crash that occurred after 596 hours of gameplay. Invite 1-3 players to join you in the valley online! Software product has 3D graphics and is rendered in a side-scrolling perspective. Fixed incorrect "you have found" message display. Saves from PC version 1.4 (which are incompatible with this version of Stardew Valley) will no longer appear in the load game menu. Fixed items bought from shops being sellable at a different price than produced/grown versions. Fixed some events showing a dark blue screen after fading out when viewed during rainy days. Hello everyone, It's been a while since I've posted here. Be careful that you don't download the source code. Fixed problem where stone fence was spawning debris. Fixed inability to get Craft Master achievement in single player. Adjusted the sorting of item ready indicators for tappers. Fixed watered slime hutch troughs emptied when you load a save. Chests should no longer appear on top of your in bed after upgrading your house. It won't be easy. The player can also marry and have children and there are many different things to do and see in the game. Beds are now normal furniture you can pick up, move around, and replace. Fixed the "Warrior" option not being selectable during Sebastian's 6-heart event in Korean. Stardew Valley 1.4.0 was released on 26 November 2019. You can now attach baits, tackles, etc. Slightly improved dagger critical hit chance. Added support on Linux for pasting invite codes via an onscreen button (requires xclip). You can now dance with your spouse at the Flower Dance. Stardew Valley 1.07a was released on 29 July 2016. Fixed an issue where quitting the game in exclusive fullscreen would revert to windowed borderless upon reloading the game. Fixed Pierre talking about time off after the Community Center has been restored. Fixed visual issues with the cutscenes while riding the bus. You can download the APK file irrespective of the version. Quest items should no longer disappear when you die. Fixed some rare tool-related crashes in multiplayer. Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than four items available. Wild seeds now produce the proper produce when in the. Fixed issue with text layout on smaller screens. Improved the 'Organize Inventory' logic. Fixed babies sometimes spawning in houses that don't belong to the parents. It is possible to experience different things each playthrough, but the player will eventually come across the same events. Added a quest to hint at the magnifying lens. Fixed issue where farmhands only saw the first Junimo bundles page when accessed outside of the community center. Fixed hidden mines ladder to skull cavern. Items that come in various colors (like tulips) now show their proper color in the item received pop-up. Players can now divorce their spouse by filing in a little book inside the mayor's house. Fixed menu backgrounds not shown in the Community Center bundles menu. Dark Shrine of Selfishness - Allows you to turn your children into doves (Gets rid of them) in exchange for a, Dark Shrine of Night Terrors - Allows you to toggle having monsters spawn on your farm in exchange for a, New mail messages after the player passes out from exhaustion or dies. Eating skill food and then going to bed on a level-up night works properly now. Looks nice. Fixed minigames / cutscenes not always centered when the game is zoomed out. Marriage candidates now have an outdoor area on the farm that is unique for most spouses, and sometimes spend time out there, usually doing a unique behavior. You can now go to sleep while holding an item. You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room). You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse). Farmhands now return to their own porches after a festival, instead of the main farmer's porch. Fixed the eating prompt appearing when placing an item on a sign. Stardew Valley 1.5.3 was released on 15 January 2021. Stardew Valley 1.5.4 was released on 22 January 2021. Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines. Fixed the eating prompt appearing when placing an item on a sign. Best quality and graphics :cozyjunimogreen: The graphics are the same. Fixed trees able to grow on top of placed furniture items. Fixed rare crash on launch due to invalid game window size options. Fixed Welwick saying two different things on the same day. Fixed issue that prevented selecting a profession using a gamepad. Fixed a crash when speaking to Traveling Merchant. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display. It is now unlocked the next time a character enters the area. Pet cutscene won't refer to the "cat" as a "dog" anymore. Players now close their eyes when they go to bed. Click. Fixed some recipes allowing Milk, but not Large Milk. Spouse should no longer get stuck on their way to town. New fonts for Spanish, German, Portuguese and Russian (Eric added the characters we needed to his font). Fixed rare issue where no ladder would spawn on a mine floor. Added new heart events when player has given a, Added different stationery for letters from. You can now put gemstones in Junimo huts to affect the color of new Junimos. Fixed artifacts appearing on grass after winter turns to spring. Share Requirements Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game. Fixed characters appearing in the wrong location and acting erratically. 18x24. I personally think it's pretty decent, just really hate the controls, but I know some people even prefer the mobile controls. The Farmer no longer blinks while charging a tool. Added new decorations and tweaks to many maps. Flooring can now be applied by clicking on the tile the farmer is standing on. Fixed unable to fill water can from the left side of the water trough in the greenhouse. Riverlands: lots of water on this map limiting your farm space. Fixed fishing UI scale, position, and overlapping. Fixed GOG builds not optimized for release, which caused errors with some mods. Iron ore nodes can no longer be removed, only destroyed. Fixed large rotated furniture being placeable on top of tables, causing them to disappear. Each player now has a separate mailbox and spouse porch area. Fixed interacting with a fireplace sometimes not toggling it. Fixed farmhands not being able to set the next day's weather with rain totems. Fixed time passing during festivals not reflecting when the player(s) started the festivals. Experimental optimisations (might affect stability - expect 1.3.29 to be slightly less stable than other recent patches). You can now further customize sprinklers with attachments: Fossilized Skull, Spine, Tail, Legs, and Ribs and. Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork. The mobile version of the game was announced for Android and iOS on 10 October 2018 and released to the iOS app store on 24 October 2018. When an NPC walks over a chest, it will now dump its contents out instead of destroying them. Fixed Mr. Qi's Challenge not considered complete if you fulfilled the conditions before getting his letter. You can no longer load saves created in a newer version of the game than you have. Potential fix for a crash one user reported while loading a save file, as the game switched to fullscreen mode. New control system options and improvements (see. Probably the one or two crashes when sleeping / saving that people have reported, Mouse cursor replaced with gloved hand when using the new snappy controls option, Typing no longer moves the cursor around between widgets in character customization menu, Pressing the back button organizes your inventory in the menu and in chests, Pressing X to take an item out of a chest will no longer move the cursor back to the first item, New translations have been added (fixing the "Looking for Saved Games" message on the load menu always being English), Eric's new gamepad control improvements, which make the cursor snap between buttons & other interactive components. Fixed a crash and other issues related to obtaining the Iridium Krobus item. 'Error item' should no longer appear for sale in the Saloon. Made David's cage look more appropriate for guinea pigs. Stardew Valley 1.5.0 was released on 21 December 2020. Fixed the crash during Maru's 10 heart event. Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters. Spring Onions quality is now determined at the start of the day. Lightning strikes now have a unique effect on fruit trees. Fixed issue where a character could spawn on the upper-left corner of the island map when skipping the, Fixed issue where you could get softlocked if you hooked a fish just as the, Fixed some minor data entry issues on normal, Fixed bug preventing Prismatic Slimes from not dropping. You can now further customize sprinklers with attachments: Fossilized Skull, Spine, Tail, Legs, and Ribs and. The cooking tab now shows the recipe for an item when you hover over it. Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller. Fixed bug where music doesn't correctly play in the morning. Clicking the emoji menu toggle button on gamepad no longer shows the onscreen keyboard. Fixed selling animals not counting towards farm's total earnings. Jumping down a mineshaft just above level 100 will no longer drop you below level 100 in the Skull Cavern. Fixed Linux/Mac builds distributing with MonoGame-built content instead of XNA-built content (which made modding more difficult). Fixed lighting related latency after 6PM. Fixed player collapse being cancelled when they open the journal. Fixed map showing the player in the mines when they're in the Skull Cavern. some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs); Bouncer trying to face the player in some cases, resulting in an invalid sprite; Linus starting some days slightly clipped into a wall; Maru reverting to her plain clothes after her event in the clinic; Penny's hair missing some pixels when she's sitting on the bench in town; player hat rendered incorrectly in the inventory at night time; player with an item raised above their head rendering with hands lowered in some specific cases; player sprite rendered incorrectly after collapsing while in a bathing suit; player sprite facing upwards after interacting with a child or festival NPC from above; player 'wiggling nose' animation issue when casting or reeling in a fish; player eye color drawn incorrectly when reeling in a fish; player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod; kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction); various issues related to animations played as part of an NPC's daily schedule; the light halo overlay on outdoor lamps sorting incorrectly at some positions; health bar not fully consistent with stamina bar. Gem node drops are no longer limited by mine level. Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe. Fix the issue with the adventure guild 'Initiation' quest requiring rock crabs instead of slimes. Fixed characters greeting you when you enter a location when they're not present. When viewing a shared event in multiplayer (such as the Community Center event, or Morris introduction), you are no longer forcibly warped to the event location.
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