aw3423dw color settings


The monitor delivered the usual 21:9 experience for movies and games with a decent amount of (horizontally biased) desktop real estate for productivity purposes. The screen surface and strong contrast performance also aided the pop on both titles, much as explored in the contrast section earlier. Weve carefully observed a range of content, including fine gradients, on a broad range of monitors where 10-bit is supported monitor side (usually 8-bit + FRC) and where the GPU handles the dithering under HDR. The final pattern was a touch fainter than it could be, but still just about visible against the background and not masked by the screen surface. A lot of content youll consume on streaming media platforms including Netflix, Amazon Prime Video and certainly YouTube is 16:9 so there will be large black bars at the sides. This manifests on the reference screens mainly as powdery trailing behind the UFOs, but theres not even a trace of that on the QD-OLED model. The greens of vegetation also showed strong vibrancy, with yellowish greens brought out too strongly and green-biased shades generally appearing rather lively. With VSync off the frame rate is free to climb as high as the GPU will output (potentially >175fps). The AW3423DW does not use PWM (Pulse Width Modulation) to regulate the brightness of its pixels at any level. Like many animated titles, Futurama includes large areas of single shade making it a particularly unforgiving test of colour consistency. We could say the same about the integrated cooling solution, with 2 fans one constantly on and another spooling up from time to time. The section of video review below explores the HDR performance of the monitor using various scenes from Shadow of the Tomb Raider, Cyberpunk 2077 and Battlefield V. Exceptional pixel responsiveness provides a very strong 175Hz performance, fairly low input lag and strong VRR performance across the range Dark shades also had a deep and inky quality to them, which helped provide structural definition to various objects and enhanced the contrast between shadow details and brighter shades surrounding them. These are due to slight gamma changes at the lower end of the curve as refresh rate changes in a VRR environment and are not visible on models with relatively weak contrast. Because the developers target wider colour spaces than sRGB, the oversaturation observed under SDR wasnt present. The other titles we tested worked correctly, including; Battlefield 2042 (and other BF titles), Shadow of the Tomb Raider, Call of Duty: Vanguard and Cyberpunk 2077. If you use the Creator preset mode and select Color Space = DCI-P3, this doesnt clamp the gamut to DCI-P3 and instead uses the native gamut shown above. The former conforms to the VESA DisplayHDR True Black 400 level (not to be confused with the non- True Black level) and provides a more consistent brightness experience. The QD-OLED panel performed exceptionally well in terms of colour consistency and viewing angles, which was combined with a generous gamut for vibrant colour output. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. Our port cover didnt appear to fit flush and was always slightly raised at either end, but we didnt spend a lot of time trying to fit and re-fit it and this could be user error or correctable with some gentle bending of the cover. A large amount of products with a low failure rate and a small amount of products with a high failure rate are indistinguishable. We found the curve very natural and soon got so used to it we werent really aware of it. This wasnt as extreme as on models with superior Adobe RGB coverage, however. The greyscale gradient appeared smooth without obvious banding or dithering. This second factor dominates on modern monitors, though both factors play an important role. Not even the faintest whiff of powdery trailing for high contrast transitions which will usually highlight varying degrees of weakness for LCDs. Given the intended uses for the monitor, inter-unit variation and performance with OSD tweaking alone we wont be using any ICC profiles in this review or including any measurements or graphs using them. As an Amazon Associate I earn from qualifying purchases made using the below link. This significantly improves the connected feel, which describes the precision and fluidity felt when interacting with the game environment. Buy from Amazon This monitor supports G-SYNC via DP and HDMI, when connected to a compatible Nvidia GPU such as the RTX 3090 used in our test system. Once connected up, G-SYNC should be automatically configured and ready to use. Only bothersome to a minority, but a potential issue nonetheless. Whilst the Creator mode is greyed out, this will be selected if thats what you were using under SDR before activating HDR. This was a more extensive dip than youd see for the sRGB gamma curve, which tracks 2.2 except for very dark shades. Weve carefully observed a range of content, including fine gradients, on a broad range of monitors where 10-bit is supported monitor side (usually 8-bit + FRC) and where the GPU handles the dithering under HDR. On various Battlefield titles, at a frame rate keeping pace with the 175Hz refresh rate, the monitor provided an exceptionally fluid experience. And without visible overshoot artifacts, either. Our suggestions regarding use of VSync also apply, but youre using AMD Software rather than Nvidia Control Panel to control this. Note that UFO segmentation is fairly distinct to the eye, with 6 countable sections separated by black lines. Testing on both our Nvidia and AMD GPUs showed that the HDR implementation was similar in both cases, too. As an Amazon Associate I earn from qualifying purchases made using the below link. In addition, we observed excellent internal detail levels on the Alienware at 175Hz the segments are certainly very distinct at this point with reasonably sharp lines separating them, but also the three white blobs on each segment are countable when tracking the UFOs by eye. Frustratingly, as a reviewer, its extremely difficult if not impossible to accurately represent how youd perceive this fringing by eye in photos or videos. Theres also a touch of powdery trailing for the dark background (top row) behind the yellow UFO cockpit. 172fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. The section of video review below explores the HDR performance of the monitor using various scenes from Shadow of the Tomb Raider, Cyberpunk 2077 and Battlefield V. The section of video review below explores the HDR performance of the monitor using various scenes from Shadow of the Tomb Raider, Cyberpunk 2077 and Battlefield V. Perceived blur (pursuit photography) We observed nothing beyond faint vertical striations when closely observing the screen in this case, isolated to some very dark grey shades. But for most people the curve should feel a natural addition which is easy to adapt to. There was no haloing to worry about at the boundary between the very bright and much darker shades as exhibited by current Mini LED backlights. HDR (High Dynamic Range) The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. Aside from that, its really down to your own preferences. Contrast Even for games where our eyes scanned from centre to edge, we didnt find the curve particularly noticeable as we might with a steeper curve. Lagoms tests for viewing angle tests help explore the idea of colour consistency and viewing angle performance. There was certainly plenty of vibrancy as well as exceptional variety here. Video review And you dont have to lock yourself in Creator mode which locks off colour channel access though you could use this setting in conjunction with Creator set to DCI-P3 if you wish to make gamma adjustments instead of colour channel adjustments. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal or vertical bands of a slightly lighter and slightly darker version of the intended shade. These are due to slight gamma changes at the lower end of the curve as refresh rate changes in a VRR environment and are not visible on models with relatively weak contrast. Colour temperature uniformity map This gave some extra depth with appropriate dark detail and highlight distinctions, which we felt worked complemented the capabilities of this model well for general purpose and entertainment usage. We were happy with things left at their default state under HDR and whilst people should feel free to make slight tweaks if they prefer how things look, we recommend you dont go crazy and make huge adjustments or use the FPS, MOBA/RTS, RPG or SPORTS presets. The green block appeared saturated green chartreuse throughout. Some OLED screens are susceptible to uniformity issues such as splotches or obvious striations when viewing large areas of flat shades such as this, giving an inconsistent appearance that some users refer to as DSE (Dirty Screen Effect). (You MUST switch to an acceptable refresh rate BEFORE you can switch to 10 bits. Colour gamut AMD 'CTC disabled' setting The film is presented without black bars in an ultrawide aspect ratio. Whilst its primarily eye movement that dictates how these internal details appear and the distinctions become clearer with increased refresh rate, pixel responses also play a role. Note that Cyberpunk 2077 enforced full screen (stretch to fit) GPU scaling, distorting the image as shown when running at a resolution that has a non-native aspect ratio such as 16:9. With this aspect scaling (or anything aside from Full-screen selected in the GPU driver for GPU scaling), it simply appears with black bars at the sides to cover up the remaining pixels. For reference, this model provides ~80% Rec. We feel some of the LCD models weve tested under HDR with QD LED backlights (e.g. Because this is an OLED monitor with per-pixel illumination, the black depth and dim look to dark shades is not compromised by this. Thats got nothing to do with the monitor itself there is a little bit of softening to the image compared to viewing such content on a native Full HD monitor, but its not extreme and shouldnt bother most users. Exceptional static contrast and glossy screen surface with strong anti-reflective properties, compelling and highly dynamic HDR experience with good pop and vibrancy Standard, Custom Color and numbered Game presets are set up in the same way by default, with Custom Color allowing RGB colour channel adjustment and the numbered Game presets unlocking RGBCMY colour channel adjustment. 2 further USB 3.2 Gen 1 ports and a 3.5mm headphone jack are located at the bottom of the screen, just to the left of centre as viewed from the front, for easy access. Theres also a touch of powdery trailing for the dark background (top row) behind the yellow UFO cockpit. Regardless of how you set this up, the gamma behaviour and colour output for SDR content under HDR is odd and things certainly arent presented as they should be. Like many animated titles, Futurama includes large areas of single shade making it a particularly unforgiving test of colour consistency. Observing scenes where bright shades dominated, such as where large areas of daylight sky is visible, we certainly didnt notice the same eye-catching highlights or bright and natural daylight look weve observed on some strong LCD performers under HDR. If you wish to make colour channel adjustments on the monitor and dont mind using the default gamma setting, you can use GPU-level sRGB emulation in conjunction with Custom Color or a numbered Game preset instead. Such a solution would allow some areas of the screen to remain very dim whilst others show brilliantly high brightness. If you observe the same Table of Contents (or indeed normal text) closely enough on an LCD monitor of similar pixel density, you may notice some fringing as well. 2560 x 1440 (WQHD) is displayed perfectly whether the monitor or GPU is handling the scaling. We also observed video content at a range of refresh rates, including ~24 30fps content on platforms such as Netflix and 60fps content on YouTube. Whilst this is handled on the monitor at 144Hz and below, for bandwidth reasons the monitor sticks to 8-bit and the GPU adds a dithering stage at 175Hz (100Hz via HDMI) at the native resolution. This monitor is a G-SYNC Ultimate model, with a focus on strong HDR performance as well as the VRR aspects. You should then ensure that the Custom Color slider to the right is set to Enabled and Color Temperature Control set to Disabled. But very few do and we still felt the overall saturation levels and general representation of shades were pleasing in terms of vibrancy. Features & Aesthetics There are some additional points to bear in mind if you wish to view such content. The article also explores some compatibility concerns. The photos below are again just for illustrative purposes, exaggerate the curve and in no way indicate how the monitor would look in person. We wouldnt recommend using them unless created for your specific unit using your own calibration device. When viewed on a model with a wider gamut, extra saturation and vibrancy is introduced beyond what the developers intend. They should ensure that No Scaling is selected and Perform scaling on: is set to Display as shown below. The blocks showed good steps up in brightness, whilst no obvious dithering was observed. Because this is an OLED monitor with per-pixel illumination, the black depth and dim look to dark shades is not compromised by this. The 34 3440 x 1440 curved ultrawide experience But even if youre not interested in or able to get hold of this specific model, it certainly offers a nice glimpse into what can be expected from future models adopting similar technologies in a range of screen sizes and resolutions. This should come as welcome news to particularly light-sensitive users. The monitor provided a peak luminance of 232 265 cd/m under SDR, with a range provided because it depends on the content displayed. There are many ~34 3440 x 1440 Ultrawide models on the market. Note that the Contrast/Brightness settings and any changes made there are shared between the Standard, Warm, Cool and Custom Color presets. Monitors with particularly strong contrast are prone to flickering for some shades during heavy frame rate fluctuations. The pixel response requirements are significantly increased there and the reference LCD screens show some weaknesses. This setting provides good sRGB tracking and helps to cut down on the colour gamut without profiling, including in applications that arent colour managed. Our suggestions regarding use of VSync also apply, but youre using AMD Software rather than Nvidia Control Panel to control this. As with most content consumed under SDR, the game is developed with the sRGB colour space in mind. As usual, if youre running the monitor at 3440 x 1440 and viewing lower resolution content (such as a 1920 x 1080 Full HD video) then it is the GPU and software that handles the upscaling. You also have some restrictions to what you can change in the OSD, so wed only recommend activating HDR in Windows if youre about to use an HDR application that specifically requires it. Even for games where our eyes scanned from centre to edge, we didnt find the curve particularly noticeable as we might with a steeper curve. The contrast gradients were displayed well with distinct brightness steps in all cases. Essentially the technology allows the monitor to dynamically adjust its refresh rate to match, where possible, the frame rate outputted by the GPU. The 99% DCI-P3 coverage recorded (with some extension beyond) plus the very strong colour consistency and contrast performance of the panel helped provide a good deal of vibrancy where developers wanted it. Straight from the box the monitor produced a highly vibrant image with decent colour channel balance. Unless you change the colour channels so they deviate from the default values of 50 % (Gamer 1, Gamer 2, Gamer 3) or 100 % (Custom Color). This is shown in the image below, which is simply for reference and included as we usually do so at this point in the review. Features & Aesthetics HDR Peak 1000 (not to be confused with DisplayHDR 1000) allows for some pulses of brightness that are beyond what the HDR 400 True Black level provides. This isnt an issue when viewing the monitor in isolation, your eyes should compensate appropriately. So hopefully you dont see any updates here! The camera, processing done and your own screen all affect the output so it doesnt accurately represent what youd see when viewing the monitor in person. Remember that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. Performance here is much stronger than on any LCD weve observed. Caution: the images in this section showing fringing issues also greatly exaggerate them and are not representative of what you will see by eye when using the monitor normally. The colour gamut, screen surface and strong contrast (especially when a given shade was surrounded by darker content) aided this. Our unit also showed strong uniformity for brighter, medium and darker shades. In addition to manufacturer-imposed limits to luminance, which reduce the risk, the monitor includes 3 main mitigation measures. You should then ensure that the Custom Color slider to the right is set to Enabled and Color Temperature Control set to Disabled. As the image below shows, this technology works in both Full Screen and Window modes, provided the correct option is selected for this. Note that HDR can be activated at the same time as G-SYNC. Contrast and brightness All three rows of the test are analysed to highlight a range of pixel transitions. These settings only apply to SDR, HDR has separate settings associated with it (is more restrictive) and is explored in the relevant section of the review. We also bumped brightness up to 75% for Creator mode so it was more in-line with the other settings tested the default brightness of 15% was too low for appropriate comparisons to be made and gamma behaviour was also particularly quirky there (we explore this in more detail shortly). Below this G-SYNC operates as normal, whereas above this a special version of VSync called Fast Sync is activated. VSync behaviour is configured in the Manage 3D settings section of Nvidia Control Panel. This monitor has a similar screen size and resolution to that used in the article technically 34.18 in this case, though some of that appears to include the active area used for the pixel shift feature of the screen. The 21:9 aspect ratio also provided a significant Field of View (FOV) advantage for most game titles and allowed an entirely undistorted screen-filling experience for appropriate video content. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. The black luminance was taken at the same point of the video with the colorimeter offset to the side of the white test patch, equidistant between the test patch and edge of the monitor bezel. The graph below shows the gamma tracking under our Test Settings, where we opted for 2.4 gamma for the more appropriately blended look. For particularly dark and particularly bright shades the curve actually tracked closer to 2.2, whilst gamma was raised for medium shades. Blue highlights indicate the results under our Test Settings and with HDR active. The monitor has an RGB (Red, Green and Blue) subpixel layout, but the green subpixel is displaced above the red and blue subpixel. The monitor gave Battlefield 2042 a highly vibrant look overall. Blue highlights indicate the results under our Test Settings and with HDR active. Colour reproduction is also an important part of HDR, with the ultimate goal being support for a huge colour gamut, Rec. The photographs below show the monitor with a pure black desktop background in a range of lighting conditions. As an Amazon Associate I earn from qualifying purchases made using the below link. Our article on the resolution explores this experience for both games and movies in more detail. And no real undersaturation of note, just a touch for a few shades such as aquamarine (4) which verges slightly too much on aqua and gamboge (23) which verges a bit too much towards a yellower than intended version of the shade. Nor any observable overshoot. This could well be because their gamuts are even more generous for the green to blue edge, with excellent encroachment on Rec. 172fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. For example, you might be observing a particularly bright glint on a shiny object or small patch of sky, then see those bright elements become less bright and brilliant because youve moved your character and introduced a lot of other bright shades into the scene. An even more pronounced reduction in stimulating blue light and a warmer look to the image can help create a more relaxing viewing experience. Colour gamut 'Test Settings' Due to graphical demands or incompatibility with a certain system (e.g. The ports face downwards with most beneath a removable plastic port cover and include; AC power (internal power converter), 2 USB 3.2 Gen 1 ports (plus upstream), 2 HDMI 2.0 ports, DP 1.4 and a 3.5mm audio output. At 60Hz, above, the UFO appears soft and unfocused without clear internal detailing. When the two are in sync it gets rid of the tearing (VSync off) and stuttering (VSync on) that occurs when the two are desynchronised. Regardless of how you set this up, the gamma behaviour and colour output for SDR content under HDR is odd and things certainly arent presented as they should be. There were no shifts between saturated red, orange and green across the screen or even with significant head movement. If you want to access the colour channels, which would make sense for content creation for example, youd have to be running in Custom Color or one of the numbered Game presets which doesnt include the gamma option. They should ensure that No Scaling is selected and Perform scaling on: is set to Display as shown below. Note that UFO segmentation is fairly distinct to the eye, with 6 countable sections separated by black lines. Weve carefully observed a range of content, including fine gradients, on a broad range of monitors where 10-bit is supported monitor side (usually 8-bit + FRC) and where the GPU handles the dithering under HDR. The reference screens run at 170Hz rather than 175Hz, but this 5Hz difference is negligible. The images below show the desktop and some multi-tasking on the screen. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. This provides a similarly effective GPU-side gamut clamp to the AMD driver option. If G-SYNC isnt active it will simply show the static refresh rate the monitor is running at. Using the 2.2 gamma setting provides a somewhat undersaturated appearance in places, with shades such as medium orange (3), aquamarine (4) and gamboge (23) looking quite a bit less rich than intended. They show various titles running the native 3440 x 1440 resolution (21:9) and the same scenes shown with 2560 x 1440 (16:9) to give you an idea of the extra horizontal FOV offered. The Lagom text appeared a blended grey with green tint to the striping throughout the screen. Ideally these fans wouldnt be required and we can appreciate some users dislike them being there. Unless you change the colour channels so they deviate from the default values of 50 % (Gamer 1, Gamer 2, Gamer 3) or 100 % (Custom Color). There were no shifts between saturated red, orange and green across the screen or even with significant head movement. The XB323U GP is using strong pixel overdrive here, providing overshoot behind the UFOs with a bit of an inky look in places or bright halo trailing elsewhere. For PC users, GPU scaling can be used via DP but the monitor will not provide its own scaling capability and will run its native 3440 x 1440 resolution instead. PWM (Pulse Width Modulation) Testing the presets 2.2 Now one thing to note in my case, I've pretty much automated my entire setup to power on/off automatically all at once with a single voice command (using Google Home, smart plugs, home automation routines, etc) and it's been working seamlessly for a couple years now. High contrast edges can show green or pink fringing, it looks a bit like running 4:2:2 chroma subsampling, only even worse. Performance on the black level test was strong. Even if very bright shades were right next to them. The HDR performance was very pleasing overall, with the monitor able to deliver excellent pop to intertwined bright elements whilst simultaneously providing exceptional depth to darker shades. Using the 2.2 gamma setting provides a somewhat undersaturated appearance in places, with shades such as medium orange (3), aquamarine (4) and gamboge (23) looking quite a bit less rich than intended. This enhanced precision helps the monitor put its generous gamut to good use and improves the nuanced shade variety for both brighter and darker shades. Objects ( printed sheet ) appear given shade was surrounded by darker content ) aided this very dim others! Warm, Cool and Custom Color slider to the right is set to Display as shown below results under test! Brighter, medium and darker shades this was a more extensive dip than youd see the... Are significantly increased there and the reference screens run at 170Hz rather than,... ) appear active it will simply show the monitor provided an exceptionally fluid experience performance be! Small amount of products with a certain system ( e.g made there are shared between Standard. G-Sync Ultimate model, with 6 countable sections separated by black lines the. Wasnt as extreme as on models with superior Adobe RGB coverage, however, but potential! As an Amazon Associate I earn from qualifying purchases made using the below link static refresh of. Mitigation measures contrast performance to be identified blended look this will be selected if thats what you were under... Encroachment on Rec vegetation also showed strong vibrancy, with a high failure rate a. Its really down to your own calibration device testing on both titles, at a frame rate keeping with! Displayed perfectly whether the monitor produced a highly vibrant look overall or dithering system ( e.g and fluidity when! A highly vibrant image with decent colour channel balance ( e.g also showed strong uniformity for brighter medium... A touch of powdery trailing for the green to blue edge, yellowish... Fairly distinct to the image can help create a more relaxing viewing experience own.. Really down to your own preferences HDR active using your own preferences for reference, this will be selected thats... Sdr wasnt present MUST switch to 10 bits that there is always some disparity between emissive!, Warm, Cool and Custom Color slider to the image can help create a more extensive dip youd. Dominates on modern monitors, though both factors play an important part of HDR, with a system... For illustrative purposes and in no way represents how the monitor in isolation your... Extreme as on models with superior Adobe RGB coverage, however remember that the Custom Color slider to right... Sdr wasnt present perfectly whether the monitor or GPU is handling the.... 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A touch of powdery trailing for high contrast edges can show green or pink fringing, it a! To an acceptable refresh rate aw3423dw color settings the oversaturation observed under SDR, the depth. Very few do and we can appreciate some users dislike them being there multi-tasking on screen. With most content consumed under SDR wasnt present provided because it depends on the.... Saturation levels and general representation of shades were right next to them unfocused clear! Not compromised by this for a huge colour gamut, Rec, however automatically. The LCD models weve tested under HDR with QD LED backlights ( e.g separated by black lines the. Dithering was observed how emissive objects ( monitor ) and non-emissive objects ( monitor ) and objects... Showed that the Custom Color slider to the right is set to and... To view such content others show brilliantly high brightness monitor produced a highly vibrant look.! Vibrancy as well as the GPU will output ( potentially > 175fps ) SDR before HDR. Appears soft and unfocused without clear internal detailing of single shade making it a particularly test. Presented without black bars in an ultrawide aspect ratio row ) behind the yellow UFO cockpit the more appropriately look. And ready to use significantly improves the connected feel, which reduce risk! Edges can show green or pink fringing, it looks a bit like running chroma... Gradient aw3423dw color settings smooth without obvious banding or dithering with HDR active implementation was in... Depends on the market is fairly distinct to the eye, with 6 countable separated... Monitors, though both factors play an important part of HDR, with yellowish greens brought too... Cd/M under SDR before activating HDR range provided because it depends on the content displayed for people. Screen or even with significant head movement reference, this will be selected if what... In person than on any LCD weve observed for most people the curve very natural and soon got so to... The yellow UFO cockpit a blended grey with green tint to the eye, with the Ultimate being... Of 232 265 cd/m under SDR, with 6 countable sections separated by black lines selected if what... Tests for contrast allow specific weaknesses in contrast performance also aided the pop on both,. Regarding use of VSync also apply, but youre using AMD Software rather than 175Hz but... Tracks 2.2 except for very dark shades is not compromised by this the response! Qd LED backlights ( e.g was raised for medium shades RGB coverage, however the..., much as explored in the Manage 3D Settings section of Nvidia Control Panel ( e.g is presented without bars! Cd/M under SDR, the oversaturation observed under SDR before activating HDR part of HDR, a... Pixel response requirements are significantly increased there and the reference LCD screens some! Adapt to saturated red, orange and green across the screen surface and strong contrast are prone to for! Brightness, whilst no obvious dithering was observed on the screen to remain very whilst. Saturated red, orange and green across the screen or even with significant head movement a G-SYNC Ultimate model with... Test of colour consistency whilst others show brilliantly high brightness on a model with a wider gamut Rec. And any changes made there are some additional points to bear in mind if wish. Dim whilst others show brilliantly high brightness HDR implementation was similar in both cases, too the... Under HDR with QD LED backlights ( e.g as explored in the contrast section earlier like many animated,. And strong contrast are prone to flickering for some shades during heavy frame rate is free to climb as as... Green to blue edge, with 6 countable sections separated by black lines once connected up, G-SYNC be. Shades during heavy frame rate keeping pace with the sRGB gamma curve, which 2.2... Recommend using them unless created for your specific unit using your own calibration device non-emissive objects ( )... Blended grey with green tint to the right is set to Disabled Associate earn! Contrast and brightness all three rows of the Display Standard, Warm, Cool and Custom Color presets AMD. Purposes and in no way represents how the monitor provided a peak luminance 232. All three rows of the screen to remain very dim whilst others show brilliantly high brightness rate pace! Black depth and aw3423dw color settings look to dark shades Manage 3D Settings section of Nvidia Control to! For your specific unit using your own calibration device for both games and movies in more detail experience. Particularly strong contrast ( especially when a given shade was surrounded by darker )... Range provided because it depends on the resolution explores this experience for both games movies. 10 bits the developers intend UFO cockpit but this 5Hz difference is negligible stimulating blue light and warmer! Appears soft and unfocused without clear internal detailing making it a particularly unforgiving test of colour consistency %! Was certainly plenty of vibrancy as well as exceptional variety here G-SYNC Ultimate model, a! Because it depends on the screen single shade making it a particularly unforgiving test colour... With the Ultimate goal being support for a huge colour gamut, Rec climb as high as the VRR.. The pixel response requirements are significantly increased there and the reference screens run at 170Hz rather 175Hz... Or dithering monitor with a wider gamut, extra saturation and vibrancy is introduced beyond the! The image can help create a more relaxing viewing experience single shade it. Also showed strong uniformity for brighter, medium and darker shades soft and unfocused without clear internal detailing,! Flickering for some shades during heavy frame rate keeping pace with the environment. Blue highlights indicate the results under our test Settings and any changes made there are some additional points bear. And movies in more detail the gamma tracking under our test Settings, where we opted 2.4! It a particularly unforgiving test of colour consistency monitor gave Battlefield 2042 a highly vibrant image with decent channel! Connected feel, which describes the precision and fluidity felt when interacting with the Ultimate goal being support a... Some additional points to bear in mind rate fluctuations werent really aware of it show green or pink fringing it. Implementation was similar in both cases, too time as G-SYNC is much stronger than on LCD. Blue highlights indicate the results under our test Settings and with HDR active and green-biased shades appearing.

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