This isn't really as confusing as it initially seems, though. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. This is the Nondescript House, where you're officially tasked with finding the gnomes. Around the house to the SE is your next Gnome #2 Christine. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Now head through the SW locked door. Head into the barn and head out the NW exit. Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? Head inside to Starcourt Atrium. The clue leads you to the Chinese restaurant at the far end of the lower part of the mall, then back to Steve. Notable ones include Sharp Shooters and Body Armor. Now, youll find some Dough in the back room. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. In the next clown room, enter the bolted door to find another Medkit. To the NE through a wooden door, youll find Robin locked up. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Clear out the next room of enemies and hit the button to open the door. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. In the next green room, answer the clown 5. One contains a chest while the other contains a Gnome #16: Drago. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. You'll get another cutscene and onto the next chapter. You might want to allow them to hit the alarm, so the door opens up in the back. This walkthrough is the property of TrueAchievements.com. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Youll find the hidden Gnome #35: Falken! * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Now enter the conference. Hit the second, first, and third breaker in that order to open the path after the pressure plates. In the room with the power switch is another Gnome #22: Rutger. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. He will task you with smuggling? In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Hit the switch in the back of the SE room to open a door to the far SE. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. Go NW in the previous green room. Now head in that back room to find Soviet Keycard Lv3. Check Pan-O-Rama. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Head through the door and you'll complete the quest. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. June 30, 2022 . You can open the locked door where she was if you want, though. You'll now have to deal with security cameras and timed alarms. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . You'll wrap up the Slumber Party quest. Continuing on, you'll reach an area with two closed doors and a vent nearby. You don't actually have to remember their orders, though. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Kill the enemies in here and grab Gnome #39: Deckard. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. 2023 GAMESPOT, A FANDOM COMPANY. Now head back to the Scoops Ahoy. mobile homes for rent in wimauma, fl; 2022 Hawkins seems like a completely normal, boring city. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. The back door that was locked before is now open! How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. He'll join your party, netting you: Now, talk to Eleven in the living room. . As you try and leave there will be a cutscene. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. Tuna. Hoppers CabinThe doors are closed again. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. Defeat the enemies in this room as quickly as possible to advance to the next room. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. DISCLAIMER: This back-area is a one-time-only area. Defeat the enemies and enter the last room, where you'll finally find a crafting table. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. You'll be tasked with getting coffee. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) The VoidTheres a Medkit in here. truth about the person behind that door). Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Now head upstairs. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. Walk forward and you'll compete the quest. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Bust out them bolt cutters for the bolted door and go inside. Enter the side room to get the Lv3 keycard to proceed through the NE door. Inside, grab the goggles from the room to the NW and go to the TV. The way forward is heading SW past the locked doors, then up to the NE. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". You'll come across a bear on a plinth, and need to find the remainder to proceed. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Time to head to Hawkins Lab. At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Just back off when you see the double arrows suggesting he'll pull this move. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). Northwest of your location by the table is your first Gnome #1 Johnny. Rewards: Hidden Room, Money (Chest), Money (Chest). Venture across state lines to Murray's Warehouse. This adventure game blends a distinctively retro art . There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Wow! He'll task you with getting a pizza. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Now go back to the entrance, and follow this map. Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. Carry on, and when you reach the next orange room, give that clown an answer of 10. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Enter the room you unlocked and you'll find a chest and a hospital keycard. Head SW when you pass through (the door the opposite direction is locked for now). At one point during this season, Murray's phone number of 618-625-8313 is revealed. When you can move, take the vent to the east to proceed. That's about it, really. In here you're not free of enemies, because there are doctors throwing acid. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. If you attack the woodpile in the central room you can find a Wood Plank. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Equip Lucas and aim for the targets. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. You'll find the vent in the basement in the NW corner. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). Starcourt MallTalk to the gang waiting outside the mall. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Just pop health packs and coke cans when you need to. Youll need 10 tickets to enter the Funhouse. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Sardines. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. To the north, you do a similar thing with power switches. Beyond it you'll see a guy with a quest icon. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Get it now. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. All walkthroughs seem to be playing on PS4 and having no problems. Back in the northern long hallway, enter through the northern door. If you go east, youll find a man by a red car asking you to help him find his keys. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Head around the counter to the back room and smash your way through. Your reward is a shock or fire damage boost trinket. The bottom has x3 Random Items. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. He helps translate Alexei's instructions on how to close the portal . Grab it and head back to the door with the golden bear and grab the key. This is a dumpster maze. With that done, your only remaining story quest is back at Scoops Ahoy. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. Now we need to craft the helmet. At least he gave us some hints. Now backtrack to the keycard door to the NW. Easy enough, though. Head downstairs to Scoops Ahoy. Stranger Things always made it feel like grand adventures and big mysteries were everywhere and that anyone could solve them, even a rag tag team of misfit kids living in small-town suburbia.. Head to Hopper's Woods and enter the cabin. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. Stranger Things is the best streamed view show of 2022. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Now you've got a number of story quests. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed.
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