Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Light tanks have virtually no armor and a low cost. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. (this information is out of date the By Blood Alone DLC completely changed air technology). For this reason it is advised to hold air superiority as much as possible. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. CAS provide an attack bonus which boosts the stats of friendly units in the combat. They are state-wide buildings, which may be constructed or repaired at the Construction screen. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. It is only visible to you. Please see the. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Their lower agility however means that they will struggle against regular fighters. Only start building tanks when you have achieved full air superiority! i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Is it worth building strategic bombers? All types of planes may be located at these air bases, including carrier-capable models. They can perform Port Strike and Naval Strike air missions. As mines are laid, some mines will graphically become visible on the map. Up to -30% movement speed to enemy divisions. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . open.spotify. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. You can add up to 5 support companies to a division. The bonus has a base value of +25%[3], scaled linearly by the number of planes actually in the battle compared to the maximum possible. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Single player no, multi yes. Earthquake relief sale gives you $1000 worth of Steam . Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. They get attacked by 91 CAS planes every 8[12] hours. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Deals damage to enemy divisions on the ground. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Pilot exercises. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? 90% -> 99%. Press J to jump to the feed. Press J to jump to the feed. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Air bases are needed for the operation of aircraft. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Support companies are typically very cheap and provide strong bonuses to your divisions. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Has to be performed in the land area on which the port lies. meanwhile if you just take the right side you're only getting a 30% bonus. Air superiority is provided by planes actively performing their mission and depends on their type as well. A division consists of 5 combat regiments and 5 support companies. This page was last edited on 13 October 2022, at 14:57. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. If yes, then what's the point in picking the day bombing branch unless you really. If you spot a mistake then you are welcome to fix it. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Air wings can be assigned to various missions. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. 1.4K. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. If no missions are assigned, air wings will remain idle in their air bases. Aircraft carriers act as additional, floating air bases. bombing results are fairly noisy. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. Putting 2 factories on transport planes should be sufficient for your logistical needs. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Available for: Fighter, Heavy Fighter, Jet Fighter. After all, we're here to explain how to use nukes in HOI4. For the King of CAS, it keeps saying the weight exceeds the thrust. The colors and interpretation of the colors is listed in the table below. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Btw the current war score from strat bombing is completely broken and overpowered. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. the night *cas* bombing modifier is -90%. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Since intel is are not that good, don't bother building them. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Strategic bomber: Destroys enemy buildings, e.g. The enemy side's average division air attack is . Air bases can be damaged by strategic bombing missions . That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. All rights reserved. But this may only work if their air bases are already close to full capacity. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. This is a community maintained wiki. New comments cannot be posted and votes cannot be cast. With the new update (DLC?) You miss 'em when you don't have them, especially multiplayer. But this is one of the primary uses of strategic bombers. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. The actual amount is a random value up to that portion (i.e. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Make sure your tanks have at least 80% reliability, preferably 90%. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Divisional anti-air (AA) weapons reduce the damage from CAS. It may be advisable to put air wings on standby during such conditions. These variants are able to launch from and land on aircraft carriers. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Amphibious tanks have terrible armor, which makes them unusable. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. In my experience they're a bit pointless. Valve Corporation. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Bombs enemy ships. You need a strategic bomber station within range of the target province . Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Is this the case in hoi4? I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. Engages enemy fighters and shoots down enemy CAS/bombers. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. TAC bombers have a horrendous strat bombing stat. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. It's a bit of a niche area. . Interactive corporate website. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Heavy fighters' larger range also means that they can be used to defend a larger area. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. They're generally pretty useless. Most air operations work on the scale of strategic regions. This. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing.
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