Optional.cannot_retreat_while_defending = The bonus to grant. female = The gender of the leader. Optional. The health of buildings is determined by the. Makes the current scope the controller of the specified state. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Executes contained effects on a random country that meets the limit and has the specified original tag. Optional, assigns one automatically if omitted. Removes the specified trait from the current unit leader. If set to 0, will be unset. limit_to_border = yes These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. Used in the province scope.limit_to_coastal = Affect coastal provinces. Makes the current scope start a peace conference with the specified scope on the other side. Optional. y = The Y position of the entity. Similar to swap_ideas. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Creates an entry within the command history of a decision. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago JavaScript is disabled. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. navy_intel = How much navy intel to add. Set country's current fuel ratio relative to its capacity. Used in the province scope.id = Affect the specified province. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Releases the specified non-existent country as a free nation within the current country's controlled states. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Used to prevent training, disbanding, and editing units. The current scope grants military access to the target country. Creates an import for the current scope with the specified resource and from the specified exporter. Optional, only can be defined for ships. Adds a freedom score ratio modifier to the current scope. defense_skill = 4. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). UPDATE: Cheat does not work with the >1.10 version of the game. Playing as Germany and have successfully defeated France and the UK. message = The reason for peace showing up in the pop-up. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. The defense skill of the leader. Adds the specified trait to the current unit leader for the specified duration. Print out all console commands or a specific command description. Uses a special interface displaying the current operative portrait. Must be an non-archetype equipment. state = The state the middle of which to use as the entity's position. The participating countries are the owners of the specified states. Cheesing the game, console commands, or literally anything else. This item will only be visible to you, admins, and anyone marked as a creator. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. How often does the combat view give a random sound? Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. name = The name of the operative. add_manpower = var:my_var This is noted by in an effect's parameters. Each character is defined with a code block with the name of the character ID. IV'. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Makes the current scope use the specified cosmetic tag, changing name and flag. Switches the player to the current scope from the target scope. In. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. Can add multiple. Annex the specified country for the current scope. OR folder = naval_folderThe folder to steal from. Defaults to 1. This command, as you might have guessed, causes you to resign from your current position. Fires the specified event for the owner of the current unit leader. Activates the specified mission for the current scope, ignoring any triggers for the decision. Executes contained effects on every country that meets the limit and borders the country this is contained in. NOTE: Some of these scopes may have no countries/states that match the criteria. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. The effect does nothing if the country exists. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. This includes experience. Optional, defaults to false. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox name = The name of the file used for the order of battle without the .txt extension. Sends a demand to our every subject. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Removes a core for the specified country on the current scope. This item will only be visible in searches to you, your friends, and admins. Optional. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Several dual scopes may have a scope that varies depending on where it's used, such as variables, which can be set to anything. Kills the country leader for the current scope. I just wanted to ask if anyone knows if there is some way to change the faction leader. Use clr_character_flag instead. For more help using the console and cheat commands, see our basics guide. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. Adds the number of days to the specified mission. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. These arguments are within the character itself. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. Plays the specified sound once only for the current country. Using days = / or hours may still be bugged and will not fire the event. amount = How much decryption to add in flat numbers. Stored in /Hearts of Iron IV/common/units/names_ships. long_name = The new full name for the party.name = The new short name for the party. No tooltip is shown. Optional, defaults to being the same as size. Extends the duration of the timed idea by the specified amount. Adds to the current war support value for the current scope. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. Releases the specified non-existent country as a free nation within the current country's owned states. Grants the current scope a wargoal against the specified country. str_damage = The percentage of damage done to units to strength in particular. Creates an operative for the current scope with the specified attributes. If the current country has a core on a state transferred to the released country, the core will be lost. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Decides the weight that AI has for picking this trait. Forces the current scope to join the war of the specified ally against the specified enemy. An if statement allows an execution of effects to only be done if certain triggers are met. uses = Number of times the cost reduction can be used. Bump? Changes the specified portraits of a character. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". civilian_intel = How much civilian intel to add. Makes the specified trait mutually exclusive with the other trait, making it impossible to pick if that one was selected and drawing the arrows in the menu. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 priority = The priority the template receives in receiving supplies. target = The target country. Sets a new balance of power or edits the existing one. animation = The animation entry to apply. OR ideology = Ideology type of the character. Removes the current scope from the specified technology sharing group. A successfull call prints " have 100 more opinion about you" and it appears as "cheat_opinion_modified_good" in the diplomacy screen. tag = / The scope to white peace. All rights reserved. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. Please note that many of these commands come in and out with each DLC making some of them not work. Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }. Deletes the specified division template and all units using it for the current scope. The console command itself does not include d_, so d_test_command would be run in console as test_command I want to know if it is possible to change a leader from a faction, thanks to a command. To add only a specific type of your latest equipment, you have to address it's given name. exclude_refitting = Determines whether ships that are being refitted will be transferred. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Sets the popularity for the specified political party in the current scope. Adds the specified amount of command power to the current scope. Optional. modifier = The modifier on combat. 2nd: set_ruling_party fascism. 1. Also accepts individual files within the. Executes contained effects on every army leader that meets the limit and is recruited by the country this is contained in. Sets the number of research slots the current scope has. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. Adds the specified amount of hours of supply to troops led by the current unit leader. Changes the name of the specified political party for the current scope. Removes the specified advisor role from the character. Removes every unit leader role from the character. amount = / The amount to add.target = / Which country receives the equipment. Sets the current country as the faction leader. If the current country has a core on a state transferred to the released country, the core will be lost. Sets the specified amount of political power for the current scope. desc = A description used for the rule. It may not display this or other websites correctly. ROOT and TAG must already be at war with each other for the effect to take place. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. hsv: The command converts HSV to RGB. all_provinces = yes Executes contained effects on a random country that meets the limit. Spawns an air combat in desired location. Unit leaders include corps commanders, field marshals, and admirals. The effects here must be used within a country scope. end_wars = Will end any wars the subject is involved in. is_locked = Whether the division is locked to modification and deletion.
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